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IMHO there are some parallels to the MMO Wildstar here. Both are products aimed directly at the most hardcore fans, but architected such that you need a reasonably large playerbase to sustain the game. The developers refused to water down the game mechanics for the filthy casuals, and as a result made a game that was absolutely perfect for a niche of game players too tiny to maintain multiplayer critical mass. Shortly after release the game implodes.


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