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I mean would it feel better if you got paid $10 but then Apple immediately billed you $3 for marketing and sales services?

Because that’s basically Apple’s whole thing. If you want you can just ignore their existence. You can run a very successful business on the web, Android, Windows. But getting your app on iOS and in front of their customer base is really valuable. Better than any billboard or FB ad. They know that customer acquisition is hugely expensive and that being able to sell on their platform will make you more money than not and so they charge like it.

The difference between having Spotify on iOS that can’t mention that premium exists (because that would be using iOS as a marketing vector which Apple charges for) and therefore has to do their own customer acquisition, and being able to convert customers in-app makes a big difference.



That's just changing the subject.

We were talking about selling in the iOS ecosystem, and the mechanics of that process.

No one said there weren't other options, and "take your ball and go home" is obviously always an option but that's not what was being discussed.

(Note that it turns out that Apple does not keep their 30% when it refunds an app, so the original point wasn't valid).




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