I don't know how this could remotely be estimated given both the steam store and marketplace, the various contract tiers based on prior agreements, grandfathered contracts, etc.
It's estimated due to the fact that vast majority of that 7 billion dollar revenue comes from just a small handful of games. Looking over VG Insights, almost half of all video game revenue comes from just 50 games (out of approximately 10,000 games released on Steam per year).
and while steam was the only app store for pc that mattered for 15 years there’s more players in that space. valves only future in game distribution is to lose market share to epic store, microsoft store, battlenet, origin, gog, etc