I didn't watch those youtube videos, but the text links either agree with the opinion that bluetooth is worse, or don't refute it.
That rtings graph shows that bluetooth is pretty clearly worse in the majority of cases from wired or wireless (which is distinct from bluetooth).
"Bluetooth" doesn't appear anywhere on that Reddit thread.
And from the second rtings:
> The mouse's connection type affects the click latency. Generally, wired mice have the lowest latency, and Bluetooth mice have the highest latency. A Bluetooth connection isn't recommended for gaming, but it's still good for office use, and most people won't notice any delay unless the latency is extremely high.
If you look at the graph again, not all of them are worse, which means it's obviously possible to make it on par or close to it. But regardless, the complaint was "too much latency for many games", which is not the same as "worse". And I don't think this amount of latency is too much for the vast majority of games.
Few/none of the wireless gaming mice are using bluetooth, its proprietary radio protocols and usb dongles.
Click latency is not too useful vs swipe latency.
Bluetooth has a pretty low polling rate iirc and that kills the swipe latency.
More generally and responsive to what we were talking about, proprietary radios are not bluetooth and they are not WiFi which is the latency we are actually talking about (which is usable but not for me to play elden ring by direct experience).
VirtualHere will run over any network connection, that user just happened to use wifi.
All the mice I am aware of that use Bluetooth are travel mice and the like. Even cheap gaming mice use RF dongles that do not have the Bluetooth polling limitations.
You can tell your friends in Fortnite you died because of mouse latency, but lets keep HN discussions grounded in reality please.
Even a bluetooth mouse has too much latency for many games.