oh neat! I was a voracious Douglas Adams reader and when this game came out, I bought a copy. I don't think I could ever get it working on my machine, and I eventually gave up and have probably lost the copy.
Is it worth buying a new one and giving it a go? (I'm on Linux-only these days.)
looks like it's natively supported on Linux, and apparently runs even better running the Windows version under Proton: https://www.protondb.com/app/467290
Yup, and it's available on both Steam and GOG, usually pretty cheap. It's not running the original code underneath - some amazingly dedicated soul spent over a year porting its custom engine into ScummVM, and that's what the versions on sale now use.
And that dedicated soul (dreammaster) would really like to know who wrote the final star map puzzle, because there was sooo much matrix math his head almost exploded :)
> Dethrace is released to the Public Domain. The documentation and function provided by Dethrace may only be utilized with assets provided by ownership of Carmageddon.
> The source code in this repository is for non-commerical use only. If you use the source code you may not charge others for access to it or any derivative work thereof.
I'm confused. Is the source code in this repository public domain, or not?
That’s not the issue. If the source code is in the public domain, you’re not free to impose additional licensing conditions like “no commercial use”. It’s either released into the public domain or under some license that prohibits commercial usage: it can’t be both.
The art artifacts used by the engine are not part of the source code, and there is no obligation from the game engine to provide you the artifacts. You can either used those provided by the original game (which is licensed under a difference license) or you are free to produce your own and you can release this under CC0 if you wish, but this is anyway independent from the source code. This is a very common practice used by open source games for years.
You’re completely missing the point. We’re not talking about the art assets at all. This issue is that the text (about the source code, not about the art) is contradictory: First it says the code is “Public Domain”, but then it says the code “is for non-commerical use only”. But this is a contradiction. If the code is public domain, then you can’t impose any restrictions, which is what “for non-commerical use only” is.
That's because they don't want to deal with "Steam sucks!!!" posts from people who want to run some game that has hardcoded file paths assuming Windows behavior.
It is ridiculous because steam linux exists and runs on case sensitive filesystems with no problem. why does only mac get the error? It does not make any sense.
A very long time ago I was trying to debug a flash website that had been created on a case insensitive Mac or Linux and was breaking on Linux without the source.
I hit this a couple of days ago. I deployed a Sqlite DB from Windows named Orders.db. Code ran fine on Windows. All the code refers to it with a capital. On Linux it passed the "file exists" check and then borked trying to open it. I renamed it to orders.db and everything was OK in the world again.
Not that long ago I was tasked with cleaning up a Git repo, created on a case-sensitive Mac, that had multiple files with names that collided when checked out on a case-insensitive Mac. That ordeal made me want to hang up my keyboard, move to the country, and spend the rest of my days fixing power lawn equipment.
yuck, I had to deal with something similar once, made double fun by the code being a hot mess of JavaScript dung... original dev was on Windows, new one was on Mac and let's just say it was "fun" tracing through all the upper/lowercase nonsense that wasn't consistent anywhere. PHP can fall into similar traps and I think Java as well...
My colleagues at The Digital Village (we made Starship Titanic) spend so much time on that one mode, we mentioned Stainless in the ST credits.