A few years ago, I wrote an esoteric, minimalistic turtle graphics language called CFRS[]: <https://susam.net/cfrs.html>.
This was an exercise in making a turtle graphics language that is as minimal as possible. It is closer to Brainfsck than JavaScript and it is not Turing complete, by design.
I stumbled over your string art turtle some time ago
and like one of the commenters on [1], I was wondering about your tool to create points from a image
Thanks! If you wanna do more, i wrote a bit about it on x/twitter, recently 3d printed an object to actually test such string art. if you have specific questions, happy to answer ofc!
https://x.com/mknol/status/1993708617586077928
It's a weird feeling. I'm starting to loathe the very art I used to admire and spend lot of hours to create. It's like the Gulliver story where people were fed with lots of tasty food, by the monster.
That’s really cool! In adulthood I’ve learned about Seymour Papert and LOGO but I was never exposed to it when I was young. We did have early 90’s Macs in grade school.
LOGO was my first interaction with a computer back in 1996. We had to write one program in LOGO in our computer class and we were allowed to play one of the following three games for rest of the period: Dangerous Dave, Paratrooper, or Prince of Persia.
I got an Amstrad PCW handed down to me from my dad as my first PC around the same time.
Booted always with disk 1 and that was Locoscript and learned typing on that thing.
When I discovered there is a second disk that boots you in some dark and hidden alternative mode (read: CP/M) I felt like a hacker.
Hidden inside this cave was the only program the manual mentioned in this section: Logo! I did not know that my PC could display anything except characters and it was. so. amazing. to see self-drawn lines on that thing.
We learned the same lessons for the parts of CPU, computer generations, Babbage and co for 5 years. Our lab exams was more means than ends, so `pir*2` will carry more marks than `3.14r*r`.
To be fair, turtle graphics is not itself Logo, Logo was originally designed for text manipulation (because all schools had at that time were teletype terminals). Then came the idea of a physical turtle robot, then the graphical turtle when schools got computers with CRT displays.
My partner and I do maintain a complete (and extended) Logo interpreter however, so yes it really does live. Somewhat :)
I want to preface this by noting that as an adult, I totally understand the intent behind LOGO, its use as an educational tool, and understand its historic place in computer history.
But as a pre-teen kid in the early 80s? I hated LOGO! I thought it was a baby language and I wanted to get back to doing cool stuff in BASIC. Ten year old Me thought LOGO was soooo dumb - you couldn't make a video game, so what use was it?
It seemed every year we'd have a grade school class using LOGO - for a math lesson, or an art project, or an "intro to computing", etc. I was always a classic 80s young computer nerd snob about it.
We did LOGO then some sort of watered down BASIC. Both were incredibly useless to my education because at no point was any serious attempt ever made to teach that these were the tip of any sort of computer programming iceberg. We were simply given lessons and assignments and told to things and we just did them without understanding what we were doing. At least with math they had some example applications for everything they taught us.
Click on the drawing that you like on the website, then click the download button and choose "Export as SVG". You can then open the SVG file in Inkscape and render as PNG/JPG at any resolution you want. Let me know if you need help.
i made some art on this site years ago. some people used this to make plottable art. plotting it is definitely a slower way to watch it work through a drawing :)
This is what "computer art" and "generative art" meant for decades: relatively short programs generating interesting pictures. Today's text-to-image models are quite different from that.
(But I think even for diffusion models, interesting pictures that come from very short or unspecific prompts are more in the spirit of classic generative art, as they don't try to describe specific details explicitly.)
This was an exercise in making a turtle graphics language that is as minimal as possible. It is closer to Brainfsck than JavaScript and it is not Turing complete, by design.
To see some demos, go to <https://susam.github.io/cfrs/demo.html>.
reply